Blog Post #2: Ethics of the Metaverse: The Virtual World

A virtual community battle plan meeting in Sword Art Online

Last time, I went over the BCI (Brain-Computer Interface) controllers and how it can make leaps and bounds in simulation and immersion but also jeopardize people’s privacy over brain activity (which no one should have access to but yourself). Here, I will discuss the ethics revolving around the virtual world itself. Stemming from the previous topic, using a BCI controller can heavily jeopardize a user’s authenticity and ability to communicate ideas without being influenced by external sources (namely the companies running the universe/manufacturing the BCI). Not only that, but usual sources of current propaganda (signs, newscasts, etc.) can be employed in the virtual world on a much grander scale. Furthermore, that propaganda, without certain restraints pushed onto the companies hosting these virtual metaverse communities, can focus on just a single company, effectively creating drones within the virtual world that are trained to always prefer the host company of the metaverse servers. The fact that the company who makes the VR multiplayer metaverse experience has 100% control of the world is a danger to those who want to buy into it and participate in the formation of virtual communities. Not only that, but since virtual reality world possibly isn’t going to be subject to real life laws and amendments, the companies can control the stream of information and effectively strip the rights of every member on their metaverse as they see fit (free speech). So, you might be asking, “How can we solve this huge problem?? Should we even bother to create such a metaverse with all of these real dangers presented to us??” Well, I’m glad you asked! One of the only ways I can see these sorts of metaverse worlds to work in today’s society is through various specific reforms and government intervention. Just the onset of controlling a virtual world with people living in it around the world potentially can be really powerful, and so the governments of the world should be directly involved in the process of releasing these metaverse environments and make it so that the companies have restricted control over the servers and doesn’t abuse its hold of the people participating in activities in the VR world. With that, I believe that it is a big step forward, but not enough to ensure everyone is 100% safe to spelunk in the wondrous metaverse.

Leave a comment