
In the past two posts, I have been explaining the very potential dangers of implementing a In the past two posts, I have been explaining the very potential dangers of implementing a metaverse in the magnitude as depicted in the anime Sword Art Online. To switch things up, I will talk about the monumental potential a system such as this can bring to the table, creatively and practically. Putting aside the dangers, having a VR metaverse such as the one in Sword Art Online would literally make the fantasies of all game developers in history come true. The feeling of being part of an entirely new world with a rich story and background where the players have complete freedom to explore and be who they want to be. That is what game developers strive to accomplish with each innovation, title, and production phase: to make a completely immersive game. In the case of Sword Art Online, the universe in that show consisted of a whole metropolis filled to the brim with players, activities, hubs, and adventure locations, with more being unlocked as each level boss is defeated. Now while the game was flawed in that people were literally dying when their HP would run out, this universe was the ultimate getaway for communities and friend groups alike (something to take them away from the boring/cruel real world). In this world, you could level your avatar in any area you wanted to master, including sword-fighting, magic, cooking, smithing, bartering, leadership, and many more. In layman’s terms, take something like the immensely popular game The Elder Scrolls V: Skyrim where you can customize your character in whatever way you desire in a rich story-filled world and add multiplayer, full dive VR, and emulation of senses into the mix. With all of that combined, it would feel like you are a part of the world and that you can interact with others in unique ways based on your character and what you like to do, adding a new dimension of RP (Role-Play) into the picture. With all these aspects I’ve mentioned, it is hard not to get excited over the potential of such a world, and it is probably one of the core reasons why industries bother to innovate in increasingly immersive VR technologies and games.